12/05/20
Final Evalution
When it comes to the Unity project i think this one was the biggest challenge overall as i had to learn a lot of new aspects that i haven't previously discovered for example C# scripts or using tile palette in order to create a level.
Furthermore, i have used already created sprites that were included in the package to lay out a level as well as to create enemies. Furthermore, for the enemies i have added in a script which i have wrote during the workshop which allowed the enemy to see forward and detect ground and bounce off the ground. In addition, i have decided to create a secret hole where player thinks there is a boundary but in reality there isn't meaning that he can pick up the cherry beyond virtual wall. An inspiration for that idea was a game called Impossible quiz which forces player to think outside the box.
If i would have more time and the lessons would have been carried out like usual i would probably improve Health System which unfortunately right now doesn't work properly as during last phases of development i have came across a lot of errors of trying to troubleshoot it and none of them work so the least i have is a health Slider. Furthermore, due to previous issue taking up majority of time and frustration at the end i haven't had time to focus on adding on sound. Suggesting that if next time i were to make a game i would include it together with the Health System.
Final Evalution
When it comes to the Unity project i think this one was the biggest challenge overall as i had to learn a lot of new aspects that i haven't previously discovered for example C# scripts or using tile palette in order to create a level.
Furthermore, i have used already created sprites that were included in the package to lay out a level as well as to create enemies. Furthermore, for the enemies i have added in a script which i have wrote during the workshop which allowed the enemy to see forward and detect ground and bounce off the ground. In addition, i have decided to create a secret hole where player thinks there is a boundary but in reality there isn't meaning that he can pick up the cherry beyond virtual wall. An inspiration for that idea was a game called Impossible quiz which forces player to think outside the box.
If i would have more time and the lessons would have been carried out like usual i would probably improve Health System which unfortunately right now doesn't work properly as during last phases of development i have came across a lot of errors of trying to troubleshoot it and none of them work so the least i have is a health Slider. Furthermore, due to previous issue taking up majority of time and frustration at the end i haven't had time to focus on adding on sound. Suggesting that if next time i were to make a game i would include it together with the Health System.
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